// xy: 2D test position // v1: vertex position 1 // v2: vertex position 2 // v3: vertex position 3 // bool barycentric_coordinates(float2 xy, float2 v1, float2 v2, float2 v3, out float u, out float v, out float w) { // Return true if the point (x,y) is inside the triangle defined by the vertices v1, v2, v3. // If the point is inside the triangle, the barycentric coordinates are stored in u, v, and w. float2 v1v2 = v2 - v1; float2 v1v3 = v3 - v1; float2 xyv1 = xy - v1; float d00 = dot(v1v2, v1v2); float d01 = dot(v1v2, v1v3); float d11 = dot(v1v3, v1v3); float d20 = dot(xyv1, v1v2); float d21 = dot(xyv1, v1v3); float denom = d00 * d11 - d01 * d01; v = (d11 * d20 - d01 * d21) / denom; w = (d00 * d21 - d01 * d20) / denom; u = 1.0 - v - w; return (v >= 0.0) && (w >= 0.0) && (v + w <= 1.0); } [AutoPyBindCUDA] [CUDAKernel] void interpolate( TensorView attr, TensorView indices, TensorView rast, TensorView output) { // Interpolate the attr into output based on the rast result (barycentric coordinates, + triangle idx) uint3 dispatch_id = cudaBlockIdx() * cudaBlockDim() + cudaThreadIdx(); if (dispatch_id.x > output.size(0) || dispatch_id.y > output.size(1)) return; float4 barycentric = rast[dispatch_id.x, dispatch_id.y]; int triangle_idx = int(barycentric.w); if (triangle_idx < 0) { output[dispatch_id.x, dispatch_id.y] = float3(0.0, 0.0, 0.0); return; } float3 v1 = attr[indices[triangle_idx].x]; float3 v2 = attr[indices[triangle_idx].y]; float3 v3 = attr[indices[triangle_idx].z]; output[dispatch_id.x, dispatch_id.y] = v1 * barycentric.x + v2 * barycentric.y + v3 * barycentric.z; } [AutoPyBindCUDA] [CUDAKernel] void bake_uv( TensorView uv, TensorView indices, TensorView output) { uint3 dispatch_id = cudaBlockIdx() * cudaBlockDim() + cudaThreadIdx(); if (dispatch_id.y > output.size(0) || dispatch_id.x > output.size(1)) return; // We index x,y but the orginal coords are HW. So swap them float2 pixel_coord = float2(dispatch_id.y, dispatch_id.x); // Normalize to [0, 1] pixel_coord /= float2(output.size(1), output.size(0)); pixel_coord = clamp(pixel_coord, 0.0, 1.0); // Flip x-axis pixel_coord.y = 1 - pixel_coord.y; for (int i = 0; i < indices.size(0); i++) { float2 v1 = float2(uv[indices[i].x].x, uv[indices[i].x].y); float2 v2 = float2(uv[indices[i].y].x, uv[indices[i].y].y); float2 v3 = float2(uv[indices[i].z].x, uv[indices[i].z].y); float u, v, w; bool hit = barycentric_coordinates(pixel_coord, v1, v2, v3, u, v, w); if (hit){ output[dispatch_id.x, dispatch_id.y] = float4(u, v, w, i); return; } } output[dispatch_id.x, dispatch_id.y] = float4(0.0, 0.0, 0.0, -1); }