Re-Examining Psychological Mechanisms Underlying Virtual Reality-Based Exposure for Spider Phobia.
The proposed study aims at expanding results from a previous study on mechanisms of change after exposure in virtual reality (VR) and documenting the impact of adding tactile and haptic feedback. It was predicted that change in the severity of spider phobia according to the Fear of Spiders Questionnaire (FSQ) would be significantly predicted by change in dysfunctional beliefs toward spiders and self-efficacy, over and above the variance explained by a physiological measure of fear during exposure (heart rate) and presence during the immersion. Participants (N = 59) were randomly assigned to the presentation of visual stimuli only, visual plus tactile stimuli, or visual, tactile plus haptic feedback stimuli. A standard multiple regression was conducted to predict change on the FSQ using the following predictors: beliefs about spiders, beliefs about one's own behavior when facing spiders, perceived self-efficacy, disgust, presence, and heart rate. Only changes in beliefs about spiders and in perceived self-efficacy significantly predicted the reduction in fear of spiders. This result enhances our understanding of the mechanisms involved in exposure conducted in VR. Analyses of variance also show that participants reported statistically significant changes in their clinical condition, with little added value to the addition of tactile and haptic feedback. The advantages of tactile and haptic stimulation are questioned, at least in the context of only one brief exposure session and the equipment used.
['Tardif|Noémie|N|', 'Therrien|Charles-Étienne|CÉ|', 'Bouchard|Stéphane|S|']
D000818:Animals D005239:Fear D006339:Heart Rate D006801:Humans D010698:Phobic Disorders D013112:Spiders D011795:Surveys and Questionnaires D063367:Virtual Reality Exposure Therapy
spiders haptic feedback disgust specific phobia tactile simulation