Sensors for Entertainment.
Sensors are becoming ubiquitous in all areas of science, technology, and society. In this Special Issue on "Sensors for Entertainment", developments in progress and the current state of application scenarios for sensors in the field of entertainment is explored.
['Lamberti|Fabrizio|F|', 'Sanna|Andrea|A|', 'Rokne|Jon|J|']
augmented and mixed reality bio-feedback body education games gesture recognition head and hand tracking human-machine interaction inertial sensors interactive entertainment mobile devices rehabilitation sensor networks training virtual vision systems wearable sensors