Modelling audiovisual integration of affect from videos and music.
Two experiments examined how affective values from visual and auditory modalities are integrated. Experiment 1 paired music and videos drawn from three levels of valence while holding arousal constant. Experiment 2 included a parallel combination of three levels of arousal while holding valence constant. In each experiment, participants rated their affective states after unimodal and multimodal presentations. Experiment 1 revealed a congruency effect in which stimulus combinations of the same extreme valence resulted in more extreme state ratings than component stimuli presented in isolation. An interaction between music and video valence reflected the greater influence of negative affect. Video valence was found to have a significantly greater effect on combined ratings than music valence. The pattern of data was explained by a five parameter differential weight averaging model that attributed greater weight to the visual modality and increased weight with decreasing values of valence. Experiment 2 revealed a congruency effect only for high arousal combinations and no interaction effects. This pattern was explained by a three parameter constant weight averaging model with greater weight for the auditory modality and a very low arousal value for the initial state. These results demonstrate key differences in audiovisual integration between valence and arousal.
['Gao|Chuanji|C|', 'Wedell|Douglas H|DH|', 'Kim|Jongwan|J|', 'Weber|Christine E|CE|', 'Shinkareva|Svetlana V|SV|']
D000161:Acoustic Stimulation D000328:Adult D000339:Affect D001143:Arousal D001307:Auditory Perception D005260:Female D006801:Humans D008297:Male D009146:Music D010775:Photic Stimulation D014743:Videotape Recording D014796:Visual Perception D055815:Young Adult
audiovisual integration Affect congruency modality dominance negativity dominance