The Weight of Emotions in Decision-Making: How Fearful and Happy Facial Stimuli Modulate Action Readiness of Goal-Directed Actions.
Modern theories of behavioral control converge with the idea that goal-directed/voluntary behaviors are intimately tied to the evaluation of resources. Of key relevance in the decision-making processes that underlie action selection are those stimuli that bear emotional content. However, even though it is acknowledged that emotional information affects behavioral control, the exact way in which emotions impact on action planning is largely unknown. To clarify this issue, I gave an emotional version of a go/no-go task to healthy participants, in which they had to perform the same arm reaching movement when pictures of fearful or happy faces were presented, and to withhold it when pictures of faces with neutral expressions were presented. This task allows for the investigation of the effects of emotional stimuli when they are task-relevant without conflating movement planning with target detection and task switching. It was found that both the reaction times (RTs) and the percentages of errors increased when the go-signal was the image of a fearful looking face, as opposed to when the go-signal was a happy looking face. Importantly, to control for the role of the features of the stimuli, I ran a control task in which the same pictures were shown; however, participants had to move/withhold the commanded movement according to gender, disregarding the emotional valence. In this context, the differences between RTs and error percentages between the fearful and happy faces disappeared. On the one hand, these results suggest that fearful facial stimuli are likely to capture and hold attention more strongly than faces that express happiness, which could serve to increase vigilance for detecting a potential threat in an observer's environment. On the other hand, they also suggest that the influence of fearful facial stimuli is not automatic, but it depends on the task requirements.
['Mirabella|Giovanni|G|']
emotion go/no-go task decision making motor control reaching arm movements