<sod>'''''Gravity Rush''''', known in Japan as {{nihongo|'''''Gravity Daze'''''|GRAVITY DAZE/重力的眩暈:上層への帰還において彼女の内宇宙に生じた摂動|Guraviti Deizu/Jūryoku-teki Memai: Jōsō e no Kikan ni Oite, Kanojo no Nai-Uchū ni Shōjita Setsudō|lit. "Gravity Daze/Gravitational Dizziness: The Perturbation of Her Inner Space Caused by the Repatriation of the Upper Stratum"<ref>http://www.amiami.com/top/detail/detail?gcode=TVG-PSV-00151</ref>}} is an [[action-adventure game|action-adventure]] [[video game]] developed for the [[PlayStation Vita]].<ref>{{cite web|last=Keogh|first=Siobhan|title=Review: Gravity Rush|url=http://pcworld.co.nz/pcworld/pcw.nsf/games/review-gravity-rush|work=[[PCWorld (magazine)|PCWorld]]|accessdate=May 30, 2012|location=New Zealand|date=May 25, 2012}}</ref> Directed by [[Keiichiro Toyama]] and written by Naoko Sato, the core mechanics of the game is the player's ability to manipulate gravity, allowing unique movements and navigation.<ref name=gamespot.com/> The graphics are [[Cel-shaded animation|cel-shaded]], which in Toyama's opinion stand out from the western photorealistic trend.<ref name=gematsu.com/><eod>
<sod>'''''Gravity Rush'''''{{efn|''Gravity Rush'' is known in Japan as {{nihongo|'''''Gravity Daze'''''|GRAVITY DAZE/重力的眩暈:上層への帰還において彼女の内宇宙に生じた摂動|Guraviti Deizu/Jūryoku-teki Memai: Jōsō e no Kikan ni Oite, Kanojo no Nai-Uchū ni Shōjita Setsudō|lit. "Gravity Daze/Gravitational Dizziness: The Perturbation of Her Inner Space Caused by the Repatriation of the Upper Stratum"<ref>http://www.amiami.com/top/detail/detail?gcode=TVG-PSV-00151</ref>}}}} is an [[action-adventure game|action-adventure]] [[video game]] developed for the [[PlayStation Vita]].<ref>{{cite web|last=Keogh|first=Siobhan|title=Review: Gravity Rush|url=http://pcworld.co.nz/pcworld/pcw.nsf/games/review-gravity-rush|work=[[PCWorld (magazine)|PCWorld]]|accessdate=May 30, 2012|location=New Zealand|date=May 25, 2012}}</ref> Directed by [[Keiichiro Toyama]] and written by Naoko Sato, the core mechanics of the game is the player's ability to manipulate gravity, allowing unique movements and navigation.<ref name=gamespot.com/> The graphics are [[Cel-shaded animation|cel-shaded]], which in Toyama's opinion stand out from the western photorealistic trend.<ref name=gematsu.com/><eod>