<sod>The relationship between '''[[Race (human categorization)|race]] and [[video games]]''' has received substantial academic and journalistic attention. Game theory, based on Johann Huizinga's [[Homo Ludens]], argues that playing video games provides a way to learn about the world. Games offer opportunities for players to explore, practice, and re-enforce cultural and social identities. Video games predominantly created and played by white people can unintentionally perpetuate racial stereo-types and limit players' choices to preconceived notions of racial bias.<ref>{{Cite book|title=Social Exclusion, Power, and Video Game Play|last=Daniels|first=Jessie|last2=LaLone|first2=Nick|publisher=Lexington Books|year=2014|isbn=9780739138601|location=Lantham, Maryland|pages=88|chapter=Racism in Video Gaming: Connecting Extremist and Mainstream Expressions of White Supremacy|via=}}</ref><eod>
<sod>The relationship between '''[[Race (human categorization)|race]] and [[video games]]''' has received substantial academic and journalistic attention. Game theory, based on Johann Huizinga's [[Homo Ludens]], argues that playing video games provides a way to learn about the world. Games offer opportunities for players to explore, practice, and re-enforce cultural and social identities. Video games predominantly created and played by one racial group can unintentionally perpetuate racial stereo-types and limit players' choices to preconceived notions of racial bias.<ref>{{Cite book|title=Social Exclusion, Power, and Video Game Play|last=Daniels|first=Jessie|last2=LaLone|first2=Nick|publisher=Lexington Books|year=2014|isbn=9780739138601|location=Lantham, Maryland|pages=88|chapter=Racism in Video Gaming: Connecting Extremist and Mainstream Expressions of White Supremacy|via=}}</ref><eod>