Above all, though, the main goal for WreckIt Ralph was to thread together a cohesive narrative. 무어는 "비디오 게임은 생각조차 하지 않고 스토리를 개발하는 데 1년이 걸렸다"고 말합니다. It was like, this needs to be a story thats worth telling that people will become invested in...