We were also very excited about DirectD, which was very new and noone was using at the time. 지금 생각하면 자체 엔진이 있어서 다행이지만, 다시 개발해야 한다면 다시 할 수 있을지 모르겠습니다. There were some intense hardships the whole company went through to get Lithtech to a licensable state.