Now, the team has added the concept of battlefields, which are common battle areas that then lead players into the instanced content. 개리엇이 생각하는 MMORPG의 가장 큰 문제 중 하나는 플레이어가 콘텐츠와 상호작용하는 방식입니다. The average game casts players as a hero, he said.