Prevalence of Addiction to the Internet, Computer Games, XXXX , and Video and Its Relationship to @entity308 in a Sample of Iranian High School Students.

@entity308 @entity66 @entity146 @entity1050 @entity148 @entity1741 @entity734
OBJECTIVE: The objective of this study was to assess the prevalence of addiction to the Internet, computer games, @entity1741 , and video and its relationship to @entity148 and @entity308 in a sample of Iranian high school students. METHODS: In this cross-sectional study 1020 high school students (males and females) were selected randomly from different areas of Shiraz city in southern Iran. They were interviewed according to the Diagnostic and Statistical Manual of @entity146 , 4(th) ed (DSM-IV) criteria. RESULTS: About 50% of the students were females, 277 students (27.2%) were studying in the first year of high school, 242 (23.7%) were in the second year, and others in the third year. The prevalence of @entity148 was significantly higher in females than in males (p < 0.05). The prevalence of @entity148 was lower among students of the third year (p < 0.05). The prevalence of @entity308 was significantly higher in students with lower economic status defined as family monthly income. Internet @entity734 was seen only in 5 students. The prevalence of @entity148 was significantly higher in the students who used internet for chatting, amusement, and reading news (p < 0.05). The prevalence of @entity148 was significantly higher in students who were @entity1741 or video @entity1050 dependents (p < 0.05). The students who used especial drugs or had @entity66 had higher rates of @entity308 and @entity148 (p < 0.05). CONCLUSION: Internet addiction may cause @entity308 and @entity148 in high school students. It seems necessary to develop an Internet addiction prevention program for adolescents taking into account the psychological factors such as @entity308 and Internet use habits.
