### Question:
AbstractGeographicProjection extends AbstractProjection { @Override public void resetProjection(boolean highAccuracy) { }  @Override List<Vector3d> convertLinesToModel(List<? extends GeographicPosition> positions, int limit, LineType type,
            Vector3d modelCenter); @Override Pair<Tessera<GeographicPosition>, ProjectionCursor> convertLineToModel(GeographicPosition start,
            GeographicPosition end, LineType type, Vector3d modelCenter); @Override Pair<Tessera<GeographicPosition>, ProjectionCursor> convertLineToModel(ProjectionCursor start, GeographicPosition end,
            LineType type, Vector3d modelCenter); @Override TesseraList<? extends GeographicProjectedTesseraVertex> convertPolygonToModelMesh(Polygon polygon,
            Vector3d modelCenter); @Override Collection<Vector3d> convertPositionsToModel(Collection<? extends GeographicPosition> positions, Vector3d modelCenter); @Override TesseraList<? extends GeographicProjectedTesseraVertex> convertQuadToModel(GeographicPosition vert1,
            GeographicPosition vert2, GeographicPosition vert3, GeographicPosition vert4, Vector3d modelCenter); @Override TesseraList<? extends GeographicProjectedTesseraVertex> convertTriangleToModel(GeographicPosition vert1,
            GeographicPosition vert2, GeographicPosition vert3, Vector3d modelCenter); @Override Ellipsoid getBoundingEllipsoid(BoundingBox<GeographicPosition> bbox, Vector3d modelCenter, boolean forceGenerate); @Override Sphere getBoundingSphere(BoundingBox<GeographicPosition> bbox, Vector3d modelCenter, boolean forceGenerate); @Override double getMinimumTerrainDistance(Viewer view); @Override double getModelHeight(); @Override double getModelWidth(); @Override void resetProjection(boolean highAccuracy);  }### Answer:
@Test public void testResetProjection() { myTestObject.resetProjection(false); }