### Question:
UnityMulticastHost { public static void stop() { Socket socket = null; SocketAddress addr = null; OutputStream out = null; try { addr = new InetSocketAddress("127.0.0.1", MY_APP_PORT ); socket = new Socket(); socket.setSoTimeout( 3*1000 ); socket.connect( addr ); out = socket.getOutputStream(); final byte[] message = "stop\r\n".getBytes(); out.write( message ); } catch ( IOException e ) { DebugLog.e( TAG, "exception", e ); } finally { if ( null != out ) { try { out.close(); } catch ( Exception eClose ) {} out = null; } if ( null != socket ) { try { socket.close(); } catch ( Exception eClose ) {} socket = null; } } }  static String findAndroidSDK_PlatformTools(); static boolean executeCmd( String[] args ); static boolean start(); static void stop(); static void term(); static boolean poll(); static void main( String[] args );  }### Answer:
@Test public void stop() throws Exception { }