### Question:
UnityMulticastHost { public static boolean start() { ServerSocket socketServer = null; SocketAddress addr = null; try { addr = new InetSocketAddress("127.0.0.1", MY_APP_PORT ); socketServer = new ServerSocket(); socketServer.setReuseAddress( false ); socketServer.setSoTimeout( 3*1000 ); socketServer.bind( addr ); mSocketServer = socketServer; } catch ( IOException e ) { DebugLog.e( TAG, "exception", e ); if ( null != socketServer ) { try { socketServer.close(); } catch ( Exception eClose ) {} socketServer = null; } return false; } mThreadControl = new ThreadControl(); mThreadControl.start(); return true; }  static String findAndroidSDK_PlatformTools(); static boolean executeCmd( String[] args ); static boolean start(); static void stop(); static void term(); static boolean poll(); static void main( String[] args );  }### Answer:
@Test public void start() throws Exception { }