### Question:
ReplayGame implements Game { @Override public boolean isGameOver() { return false; } ReplayGame(JSONObject save); static boolean isReplay(String save); @Override Object getBoardAsString(); @Override void clearScore(); @Override HeroData getHero(); boolean noMoreTicks(); void tick(); @Override Joystick getJoystick(); @Override boolean isGameOver(); @Override boolean isWin(); @Override boolean shouldLeave(); @Override void newGame(); @Override void loadSave(JSONObject save); @Override JSONObject getSave(); @Override GamePlayer getPlayer(); @Override GameField getField(); @Override void on(GameField field); @Override void setProgress(LevelProgress progress); @Override LevelProgress getProgress(); @Override void close();  }### Answer:
@Test public void shouldIsGameOverFalse() { ReplayGame game = new ReplayGame(new JSONObject("{'startFromTick':0,'replayName':'game-E@1e16c0aa-1','playerId':'P@57bc27f5'}")); assertEquals(false, game.isGameOver()); }